Google is closing the doors on Lively. I can accept that yet another big company has discovered it's own business culture and model isn't suited to running virtual rooms. A lot of companies shouldn't get into that business.
What I can't accept is that the virtual artists so blithely disregard the need to be able to recover the content. Videos and screenshots are insulting as a means to save high dollar hard to replicate 3D content. It just won't do.
Yet time and time again, the users defend the platform and the company and sneer in the general direction of content standards. It's like watching skydivers get into a creaky biplane and sneer at the man packing their parachutes.
I have to say it. In all of my years of working in hypermedia technology, the virtual worlds content industry is the dumbest group of artists in the world. They are all attitude and taste with chicken wings.
Who Am I?
- Len Bullard
- Toney, Alabama, United States
- Software Engineer, Systems Analyst, XML/X3D/VRML97 Designer, Consultant, Musician, Composer, Writer
Thursday, November 20, 2008
Tuesday, November 18, 2008
g-Speak and The Luminous Room
Here is something I picked up at Bob Sutor's blog. It is an article on g-Speak, a new Minority Report style gestural interface with recombinant networking from a company named Oblong. The presentation makes reference to a spatial operating environment. These ideas have been floating around the Internet for a long time now and seeing them implemented is exciting..
http://www.engadget.com/2008/11/14/oblongs-g-speak-the-minority-report-os-brought-to-life
There is a video demonstrating the gestural i/o over recombinant networked resources.
Be sure to read article about the luminous room.
3D interfaces and real time continue their relentless if muted march into our lives.
http://www.engadget.com/2008/11/14/oblongs-g-speak-the-minority-report-os-brought-to-life
There is a video demonstrating the gestural i/o over recombinant networked resources.
Be sure to read article about the luminous room.
3D interfaces and real time continue their relentless if muted march into our lives.
Monday, November 17, 2008
X3D Schematron Validation and Quality Assurance
Wow! Go Navy! The NPS gives us another piece of the XML 3D puzzle.
Thanks!
len
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X3D Schematron Validation and Quality Assurance
Don Brutzman (brutzman at nps.edu)
X3D Schematron is an additional form of XML validation used to detect problems and help assure the quality and correctness of X3D scenes.
Motivation
Allowing authors to find errors when creating X3D scenes can greatly improve end-user experiences. Quality assurance to improve correctness can work on many levels, both syntactic and semantic.
Online at http://www.web3d.org/x3d/tools/schematron/X3dSchematron.html
Thanks!
len
**************************************************************************
X3D Schematron Validation and Quality Assurance
Don Brutzman (brutzman at nps.edu)
X3D Schematron is an additional form of XML validation used to detect problems and help assure the quality and correctness of X3D scenes.
Motivation
Allowing authors to find errors when creating X3D scenes can greatly improve end-user experiences. Quality assurance to improve correctness can work on many levels, both syntactic and semantic.
Online at http://www.web3d.org/x3d/tools/schematron/X3dSchematron.html
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