Who Am I?

Toney, Alabama, United States
Software Engineer, Systems Analyst, XML/X3D/VRML97 Designer, Consultant, Musician, Composer, Writer

Tuesday, August 9, 2016

Southern Girl



Slow slinky snaky blues for swaying in the hot summertime moonlight...

Southern Girl

Lacy White Face
Kinky Dark Soul
Hair in one place
Down to her toes
Hips swaying gently
Singing her tune right
Baby blue eyes
Shining in the Moonlight

Southern Girl
She's got what it takes
A plan and a miracle
Will cover her mistakes
If she wears the right skirt
There's no chance she will lose
Forget the Southern Girl Blues

Sexy red dress
Porcelain skin
Slow honey voice
Anything but thin
Curvy wide hips
White breasts above
Eyes like sapphires
Blue fires of love

Southern girl
She's just the right red
To hold a Southern Man
To keep him tied to her bed
To make him understand
There's just one way he can lose
Give a Southern Girl the blues

She’ll put her pretty face on
To stop a ramblin' man
Keep him all to herself
Keep him close as she can
Never be a fussy hussy
Keep him wondering when
She puts her Bible on the table
As she welcomes him in

A Southern girl
Likes to party and such
But promises made
When her heart's in a crush
Don't mean much unless
He is the boy she'll choose
To give that Southern girl the blues, ooooh

She wears floppy hats
She digs in the dirt
She didn't make the rules
But she can make the rules hurt
She's got a spoon in the kitchen
And a whip in the den
She'll stir you and whip you
Again and again

Southern Girls
Can draw a man in
Make a hero of a slave
Make a fool of him then
Take it all back with a smile
That she couldn't use
And have the southern girl blues

len bullard - june 10 2016

Wednesday, April 13, 2016

Walking to Cusco: VR Rock.

After a long career as a chump for the MIC, I retired and now I can be just a musician and a virtual reality rock guy. So this from my band DawgHaus, Walking to Cusco. Made old school with freeware, open source, it is a VRML97 full free roamer with music embedded, a virtual reality rock album.

 Walking To Cusco - DawgHaus

This was created with the tools in credits at the end of the video. We are making the videos as a direct path for the songs and animation to go to the web. However, the concept of a VR Rock album is fully realized. VR can return to music what was lost to the web on the web: profits. With VR, rock becomes software and software on the web retains value because if ya ain't got the latest, ya ain't got the best. I use and defend using VRML97 for this. It has all the technology required for this art at this time by people who cannot afford to create high end and most particularly for music to whom music must be the first priority. It must have rock solid sound engines and world interaction. It must have clean IP and because of the foresight of people such as Mark Pesce, Tony Parisi, Rikk Carey and Gavin Bell, VRML has the cleanest IP on the web. The creators of VRML97 set out to make an HTML for VR. They succeeded.

Wednesday, October 29, 2014

Occulus Rift and VR Hype 2.0

VR DESTROYS FILMMAKING! Film at eleven....

As usual, not really.   The problems of what VR-old school called the "free roamer" are pretty well understood.   The hardware challenges of bandwidth over presence are solvable but creating a linear experience in a quasi-non-linear medium does stretch the imagination.   Or does it?

We experimented with and debated this stuff two decades ago and despite the hype being passed about such as this article to restart the buzz, we know how to do this and write for this.   It is very time consuming because the characters of a compelling 3D roamer are expensive to build and the code or AI that makes for an adventure requires considerable depth of character modeling not usually found in a first person shooter or a car race.  Presence is not simply about rendering fidelity but as Tony Parisi pointed out over a decade ago, behavioral fidelity although Tony's context was why it was very hard to write a common standard for real-time 3D that operated across different platforms.

Who knows if it is worth buying yet another device, but it may for a period of time mitigate the blurring effect of infinite choice (as mashable likes to mash the original cybernetics's choice of choices dilemma) by offering a scarce alternative to a diluted supply.  The first forays into a medium are met with ecstasy and awe by the vendors of such and the early experimenters; yet without compelling content, they quickly fade into the realm of failed technology.  When Tony Parisi's company posted that first spinning globe example, we all watched and marveled. A decade later complex second life worlds were ghost towns.

There is a reason for the phrase "compelling content". In a conversation with a friend yesterday I pointed out that the challenge for VR cinema was the inventors of VR systems tend to be Silly Valley techs who are geniuses of math and midgets of story telling; so until Hollywood "gets it", there won't be much to have or enjoy.  The first VR worlds of the 90s tended to be as self-adulating of their creators or the technology as these early Occulus Rift 'firsts'.   They say to write what you know and math majors know math, hardware designers know hardware and money people know money.   It doesn't make for a very entertaining artwork past the gee-whiz.

That said, only money matters and the deep pockets and the deep web will find those who know enough to do the job well and just as the folk scare of the late fifties and early sixties stewed in the village soup, an Albert Grossman will hold auditiions and VR cinema will have Peter Paul and Mary to make hits out of a VR Dylan's stories.

Producers have a role.   Corporate deep pockets have a role but eventually a group of people with a cause and a story to tell have to take up the task of producing content.   My guess is this group will not come out of Silly Valley.   They will be some group who are just adept enough to acquire and learn the technology but know a lot more about how humans behave and why desire is the creator and the destroyer.  And they will know what filmmakers know and adapt it just as the first filmmakers adapted the stage and the first storytellers in VR adapted cinema art 20 years ago.   They will do it with better hardware and more bandwidth.  Wow.

Saturday, October 11, 2014

Urge for Going

This song was on my solo play lists for all the early years I was a performer in the local clubs and restaurants. I'd learned it from the cover by George Hamilton IV on a 45 my family owned. I wouldn't know about Joni Mitchell for some years to come. It was the evocative haunting imagery that captured me and remained with me.

A few days ago I decided to cover it with friend, RickVan Nostrand. A song of the season so to speak.

Thursday, August 21, 2014

Len Bullard Interviewd on Spice Radio

This was great fun.  I was interviewed about music, the local scene, etc. on a podcast.

http://spice-radio.com/2014/08/interview-with-len-bullard-at-spice-rack-studios/

Spice Radio!!