There is a drop reported in the interest of CIOs in virtual worlds. The mavens are puzzled. Doesn't everyone realize Virtual Worlds Are the Future and Inevitable?
CIOs are prudent investors. They don't buy what they don't have an RFP with a list of requirements to match.
As said so many times before: 3D assets for long term investments are expensive to own even if cheap to make. The artist colonies in the entertainment industry dominate these discussions and they don't tend to be engineers solving enterprise problems. They build virtual parks and nightclubs. These are perfectly good applications but they do have the same problems: butts in seats. CIOs don't like to have hawk for the crowd. They like customers who've done that for them.
Where you will see a rise is not in the enterprise per se, but in infrastructure maintenance and response planning.
The new generation of virtual worlds mavens have been drinking their own kool-aid for too long and missed the markets where real-time 3D models make sense. A critical missing piece as a result of over focusing on artistic design is reuse of CAD and other building drawing resources that can be used to update the real-time models for emergency applications.
Spend some time studying response planning. If it makes you curious, we can talk about it here.
Who Am I?
- Len Bullard
- Toney, Alabama, United States
- Software Engineer, Systems Analyst, XML/X3D/VRML97 Designer, Consultant, Musician, Composer, Writer
Friday, August 8, 2008
Thursday, August 7, 2008
Vivaty Create
This is good news.
I won a contest like this many moons ago which earned me a free copy of IDS's V-Realm Builder. That editor was my onramp to building 3D. Now Vivaty gives away it's editor which is the rebranded Flux Studio I've blogged earlier in this series. If you want to get into 3D editing and you don't have the money or will to invest in the high dollar editors like Maya, this is a great product to use.
3D isn't easy but it can be cheap. Give this a try. If you are a new builder, here's an opportunity to start making a name for yourself.
The idea Vivaty will open up its server space for author content is exciting for the Facebook space. I think it's a lot more exciting to have a Facebook page with all of its gadgets plus a 3D room one builds and shapes. As this symbiotic environment unfolds, there are fantastic possibilities for markets and education.
The usual problems of moderation (see Second Life) will also reemerge. We'll see how this goes. But for years 3D world builders tried to build commercial malls and they failed. What Second Life taught us was we needed to build parks and the malls will follow. It's not presence but affinity that powers the symbiotic effect.
Calling All 3D Content Creators!
We are excited to announce the launch of Vivaty Create, the pilot phase of our new developer program. Whether you create 3D designs in Max, Maya, Google Sketchup or anything else that exports to COLLADA, you can now submit your content to win prizes and get featured in Vivaty Scenes. Read more about submission guidelines and prizes at developer.vivaty.com
I won a contest like this many moons ago which earned me a free copy of IDS's V-Realm Builder. That editor was my onramp to building 3D. Now Vivaty gives away it's editor which is the rebranded Flux Studio I've blogged earlier in this series. If you want to get into 3D editing and you don't have the money or will to invest in the high dollar editors like Maya, this is a great product to use.
3D isn't easy but it can be cheap. Give this a try. If you are a new builder, here's an opportunity to start making a name for yourself.
The idea Vivaty will open up its server space for author content is exciting for the Facebook space. I think it's a lot more exciting to have a Facebook page with all of its gadgets plus a 3D room one builds and shapes. As this symbiotic environment unfolds, there are fantastic possibilities for markets and education.
The usual problems of moderation (see Second Life) will also reemerge. We'll see how this goes. But for years 3D world builders tried to build commercial malls and they failed. What Second Life taught us was we needed to build parks and the malls will follow. It's not presence but affinity that powers the symbiotic effect.
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