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Toney, Alabama, United States
Software Engineer, Systems Analyst, XML/X3D/VRML97 Designer, Consultant, Musician, Composer, Writer

Tuesday, July 22, 2008

Avatar Markup for Behaviors

Current X3D systems are making excellent use of the 2D layer to provide easy to use click interfaces. Both ExitReality and Vivaty provide good examples. The Vivaty is less obscuring and easy to figure out. Exit is flashier but takes some work to learn. Compliments to both, though. Good design, good execution.

The undeveloped part is the avatar as dominating object for discovering the environment. It is easier to create 2D buttons for basic property operations. We do not use the gestural animation of avatars to convey information about the environment. We have a rudimentary agreement on the basic signs of chat, but we haven't stepped to the next level where the avatar can be selected and get information about the system.

Steve Guynup has worked this problem and provided some innovative designs.


http://noel.pd.org/~thatguy/aio/
(BS Contact/Direct X as rendered & ABNet/link provided)

The blue ball does the lighting demo


O In addition to H-anim, you need a parallel activity to create gesture libraries.

O The gesture libraries should share properties with markup, not the syntax, but the "practice"

The more market domains you markup (how to classify gestures sets emergently) the better.