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Toney, Alabama, United States
Software Engineer, Systems Analyst, XML/X3D/VRML97 Designer, Consultant, Musician, Composer, Writer

Wednesday, October 31, 2007

The Deal: Standards or Throwaways?

Raph Koster sez:

Len, I don’t recall dissing standards for my advantage. I have been very consistent going back many years in terms of my opinions on VRML in particular (I can’t think what else you might be referring to).

As far as avatar portability, while I agree that there are some applications where it is useful, the basic premise of defining standards for all virtual worlds that only actually apply to a few feels backwards to me.

IMHO, what customers need is easy to create content. That means using the formats customers already use. They need easy access to the content. That means not creating walled gardens and closed systems.


Ok. I agree. But let's first get some earlier quotes and come back to the topics of closed gardens and determine if your experience gives you any credibility on that topic. You were a Sony guy responsible for building closed gardens, so you know how to do that. Do you know how not to do that?

What’s really entertaining is that the two comments on the article so far are arguing about VRML. One poster says, in effect, that there needed to be more people with practical experience doing 3d worlds at the summit, because otherwise, the merits of VRML would have been clear.

I’ll be blunt: there are next to no important things being done in terms of online virtual worlds using VRML, and I don’t know any significant players in the field who use VRML. The people with practical experience avoid it like the plague. Give up already on VRML!"

“VRML wasn’t so useful for VR. It was too heavy. Online 3D spaces pull much more heavily from games. In the end, the commercial formats ended up being the good ones.” — Raph Koster



Let's take those two.

VRML97 became X3D. An open IP-unencumbered format. What have you got to offer? Nothing yet. You seem to be building an editor. Grand. We need those but I certainly agree, we don't need more closed world systems.

We have them in spades.

Now the question is not marketing here. The question is what should be in the open standards and how can you contribute to that without exposing your customers to almost certain indemnity risks or to a lower but probable risk that the content they build is obsolete within a year of fielding it?

The problem in your thinking, Raph, is you believe that games are the bedrock of online worlds. Games are a genre just as mystery novels are a genre. Once read, they are thrown away or donated back to the local library. Serious 3D content can use aspects of the 3D gaming genre, but the disposability of it is not the same and you tend to think in terms of throwaways.

There is a market for those too, but not as a bedrock for long lifecycle content. For that, the only solution proven to work is open languages. So far, we have X3D and Collada, the first an ISO standard and the second to be submitted for one. You can use Collada but not for scripted behavior and behavior is the other pole as described by Tony Parisi (rendering fidelity and behavioral fidelity) required of a standard.

That's the challenge, Raph. That's The Deal.

Tuesday, October 30, 2007

Interop and Raph: Goose and Gander

Step back from it and ask which worlds CAN use a universal avatar: business worlds, conference worlds, non-fantasy worlds.

I don’t think IBM will have much interest in WoW. In fact, IBM hasn’t got that much experience here. This is a push to sell iron and collect part of the much discussed *billion* dollar bubble.

You already have standards. You don’t use them. I don’t expect that to change. I expect a separate market to grow along side the current one.

Christian Renaud: there WAS a fight over HTML/HTTP/TCP-IP; you weren’t there because you weren’t a member of that community. There were better systems. They weren’t free and IP/indemnity issues weren’t around then.

SGML was widely used in expensive closed systems such as aerospace and automotive design plus DoD CALS. XML is the dumbed down version of that. One way or another, pioneering designs get pushed aside and that is how this will go. This isn’t about anything but money and power. How much of either do you have?

Here’s the kicker: the designs most likely to be pushed aside will be the closed systems such as SL and other format-agnostic systems that can’t share content because they have no natural allies. The same claims that no one WILL share content were made about the various superior hypertext systems prior to the worst one (HTML) winning based on an inferior format but a working link type and a design philosophy that security was insignificant and link maintenance was an authoring problem not a system problem.

This is how the web works. The least wins when amp’ed. Until the next least thing comes along.

Raph, you and yours spent some time dissing existing standards for your advantage. Now the bigger fish are coming to do the exact same thing. Guess what? You have no defense because you have no professional organization that acts as a holding entity for your IP or to defend the legitimacy of it. So you cooperate or get pushed aside. That’s how it works. There is a truckload of speeding money entering the plaza and you are standing in the way. It isn’t a healthy place to stand.

What will survive: the technology communities with internal cohesion and market presence that are not affected by this or can get market share from it. Forterra, geoVRML, Multiverse, etc., are on the right track. The other world types are as healthy as their traffic sustainability so really, they are like nightclubs in your area with lock-in and good acts.

Yes, that meeting was a political circus, but so were the last two elections in the US and it didn’t stop the war. Sometimes bad things happen en masse when enough emotions are used divisively. This is a good time to calm down and assess what your audience, authors and their customers need.

From The Tales of Nasruddin:

Be on good terms with thy ass for it bears thee.