Now that there is a one billion dollar bubble for virtual worlds, it is time to talk audience share. I don't mean the demographics of who is logged in, but how many people can be persuaded to come early come often.
The nightclub owners have long known that stars are key. From my first professional house gig as a solo performer fronting David Allan Coe to the years in a hotel where bands like the Eagles came after a concert, it is obvious that even the hint of RFPs (Reallllly Famous People) pack a bar better than Britney packs a diaper kit. Nothing brings 'em in like RFPs.
Now that is not new news. The question is one is sustainability.
We love the familiar that has been taken away from us. The lust for the lost love or the lost bicycle is a hackneyed plot device but real nonetheless. So what have we lost that we'd pay to have back? I'd like to see Elizabeth Montgomery but this side of a one-way trip to the funeral home, it ain't happening.
What about.... Sarah Michelle Gellar???
Raise your hands if you want to spend time in the Buffyverse with the original cast. The cast is key. Animating Buffy is a journeyman work given the rights, but getting the original case to reprise their roles as avatars from the comforts of their gated community homes, that would be a draw.
And expensive.
On the other hand, pay them consultant fees for helping with their character construction (it's a bribe; they don't really need to send you more than the photos but they might want to check the AI), then pay them a retainer that guarantees x dollars or rupees for time spent in-zone-in-character, then advertise that the next time you are in there as Angel/Spike/Giles boffing the Buff you might actually be boffing the Hannigan, well, that would bring the geeks in and not just a few of the L gals.
Or you might not? Can you pass the Turing Test? Many can't. But don't worry about it.
It's all entertainment. Entertainment can be an illusion. It just has to have a chance of being real and fantastic. Think of the lottery and you get the idea.
UPDATE: And Multiverse decides to take us up on that. The Buffyverse will live again in the virtual world.
http://www.virtualworldsnews.com/2008/09/qa-multiverse-e.html
Who Am I?
- Len Bullard
- Toney, Alabama, United States
- Software Engineer, Systems Analyst, XML/X3D/VRML97 Designer, Consultant, Musician, Composer, Writer
Friday, October 5, 2007
Tuesday, October 2, 2007
Flea Markets and Hype Cycles
Daniel Terdiman at CNet reports the Yankee Group (more analysts) say that Second Life is failing to live up to the hype. DT has been an SL fanboy and has been trying to position himself as a geek culture pundit. I guess that is like being what Norman Mailer was to the hippie culture except with more dayglo, less prose and virtual money (a hippie dream if ever there was one... well that and flying).
Since Daniel hyping Second Life provided a nice increase in the Virtual World bubble that spawned other worlds thus making it possible the bubble is permanent if still a lot islands of automation (as proprietary systems were once called), here are some things for VR/VW fans to consider:
1. As a business world, the attraction to SL is like ANY web site: eyeballs and traffic. Worlds with the technical problems SL has can't keep the traffic coming. Everyone in the VR business knows this and the cost of content are the to basic business problems that must be solved up front. Picking a solution means you have to understand how cost of content and cost of services collude to narrow your choices.
2. Is SL an entertainment site or a business site? Despite all the ranting about the cool factor, the 3D web, and so on, these are still simply MU web sites. Content type proximity is the same as having shacks next to the upper Beverly Hills. Gated neighbors pick their near neighbors. Location Location Location. In the nightclub metaphor Rosedale picked up on, you can't mix the hard drinkers with the pot smokers. It just doesn't work. A nightclub picks a demographic and culls for it. If you are a believer in the 'power of emotional connections' or just the profitability of having a blue room in your basement, you know these aren't to be mixed without great care, understanding and bouncers.
3. Assurances of security and privacy are fundamental to most businesses. 3D hosting for business and 3D hosting for the virtual living room are two different businesses sharing overlapping technologies. Those assurances are part of the service contract. Read it. Can't find it? Find another provider. That contract is what keeps your business information from making it onto CNet.
4. The web clients for a true metaverse need to be free but profiled. IOW, the client on the PC doesn't/shouldn't be the client on the mobile. They should be profiles of the same language. That is the best way to get the costs of the content down and to ensure there is a healthy competition for client innovation and service costs. If you find your provider developing core technologies at this late date, find another provider. Providers who maintain big service farms should be in that business, not research arms for IBM. Focus. Focus. Focus.
5. Standards already exist for these. If you are a company wanting to get into this market and don't want to pay VC or startup vig, or even trap your content inside a Google warehouse, find the standards that are mature and IP-unencumbered. They do exist. That way your company doesn't have to risk indemnity problems later or watch the content die as a result of an SL folding in the face of a market slump. 3D content is VERY expensive. Shelving it because a client died means you picked unwisely. If there is to be a downturn in the VR/VW market that is more than one or two worlds turning their lights off, it will be because the bean counters discover these worlds are returning no value and have no staying power.
If SL were to collapse, there would be plenty of other worlds to go to, but all of that content you paid Electric Sheep to build for you would go into your avatar's coffin for some Wayback machine archaeologist to dig up later. As cool as a seamless metaverse sounds in the blue room, the truth is this is expensive software and electron pipes that evaporate in a ring of blue smoke when the platforms change or the electricity bills are also too high.
Hype is never a reason to enter a market. OTOH, a slump is not a reason to abandon one. If your VR vendor cannot adequately forecast business results based on the combo-pack of services you purchase, you do need to find one that can. The VR/VW market is here to stay but building a market inside another market warehouse is far more risky than renting your own building. It is the equivalent of selling rolexes at a booth in the flea market. The neighborhood determines the traffic.
Since Daniel hyping Second Life provided a nice increase in the Virtual World bubble that spawned other worlds thus making it possible the bubble is permanent if still a lot islands of automation (as proprietary systems were once called), here are some things for VR/VW fans to consider:
1. As a business world, the attraction to SL is like ANY web site: eyeballs and traffic. Worlds with the technical problems SL has can't keep the traffic coming. Everyone in the VR business knows this and the cost of content are the to basic business problems that must be solved up front. Picking a solution means you have to understand how cost of content and cost of services collude to narrow your choices.
2. Is SL an entertainment site or a business site? Despite all the ranting about the cool factor, the 3D web, and so on, these are still simply MU web sites. Content type proximity is the same as having shacks next to the upper Beverly Hills. Gated neighbors pick their near neighbors. Location Location Location. In the nightclub metaphor Rosedale picked up on, you can't mix the hard drinkers with the pot smokers. It just doesn't work. A nightclub picks a demographic and culls for it. If you are a believer in the 'power of emotional connections' or just the profitability of having a blue room in your basement, you know these aren't to be mixed without great care, understanding and bouncers.
3. Assurances of security and privacy are fundamental to most businesses. 3D hosting for business and 3D hosting for the virtual living room are two different businesses sharing overlapping technologies. Those assurances are part of the service contract. Read it. Can't find it? Find another provider. That contract is what keeps your business information from making it onto CNet.
4. The web clients for a true metaverse need to be free but profiled. IOW, the client on the PC doesn't/shouldn't be the client on the mobile. They should be profiles of the same language. That is the best way to get the costs of the content down and to ensure there is a healthy competition for client innovation and service costs. If you find your provider developing core technologies at this late date, find another provider. Providers who maintain big service farms should be in that business, not research arms for IBM. Focus. Focus. Focus.
5. Standards already exist for these. If you are a company wanting to get into this market and don't want to pay VC or startup vig, or even trap your content inside a Google warehouse, find the standards that are mature and IP-unencumbered. They do exist. That way your company doesn't have to risk indemnity problems later or watch the content die as a result of an SL folding in the face of a market slump. 3D content is VERY expensive. Shelving it because a client died means you picked unwisely. If there is to be a downturn in the VR/VW market that is more than one or two worlds turning their lights off, it will be because the bean counters discover these worlds are returning no value and have no staying power.
If SL were to collapse, there would be plenty of other worlds to go to, but all of that content you paid Electric Sheep to build for you would go into your avatar's coffin for some Wayback machine archaeologist to dig up later. As cool as a seamless metaverse sounds in the blue room, the truth is this is expensive software and electron pipes that evaporate in a ring of blue smoke when the platforms change or the electricity bills are also too high.
Hype is never a reason to enter a market. OTOH, a slump is not a reason to abandon one. If your VR vendor cannot adequately forecast business results based on the combo-pack of services you purchase, you do need to find one that can. The VR/VW market is here to stay but building a market inside another market warehouse is far more risky than renting your own building. It is the equivalent of selling rolexes at a booth in the flea market. The neighborhood determines the traffic.
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